/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* interface header */
#include "SaveWorldMenu.h"

/* common implementation headers */
#include "FontManager.h"

/* local implementation headers */
#include "MenuDefaultKey.h"
#include "World.h"
#include "MainMenu.h"


SaveWorldMenu::SaveWorldMenu()
{
    // add controls
    std::vector<HUDuiControl*>& listHUD = getControls();

    HUDuiLabel* label = new HUDuiLabel;
    label->setFontFace(MainMenu::getFontFace());
    label->setString("Save World");
    listHUD.push_back(label);

    filename = new HUDuiTypeIn;
    filename->setFontFace(MainMenu::getFontFace());
    filename->setLabel("File Name:");
    filename->setMaxLength(255);
    listHUD.push_back(filename);

    status = new HUDuiLabel;
    status->setFontFace(MainMenu::getFontFace());
    status->setString("");
    status->setPosition(0.5f * (float)width, status->getY());
    listHUD.push_back(status);

    // only navigate to the file name
    initNavigation(listHUD, 1,1);
}

SaveWorldMenu::~SaveWorldMenu()
{
}


HUDuiDefaultKey* SaveWorldMenu::getDefaultKey()
{
    return MenuDefaultKey::getInstance();
}

void SaveWorldMenu::execute()
{
    World *pWorld = World::getWorld();
    if (pWorld == NULL)
        status->setString("No world loaded to save");
    else
    {
        std::string fullname;
        BZDB.set("saveAsMeshes", "0");
        BZDB.set("saveFlatFile", "0");
        BZDB.set("saveAsOBJ",    "0");
        if (World::getWorld()->writeWorld(filename->getString(), fullname))
        {
            std::string newLabel = "World Saved: ";
            newLabel += fullname;
            status->setString(newLabel);
        }
        else
        {
            std::string newLabel = "Error Saving: ";
            newLabel += fullname;
            status->setString(newLabel);
        }
    }
    FontManager &fm = FontManager::instance();
    const float statusWidth = fm.getStrLength(status->getFontFace(), status->getFontSize(), status->getString());
    status->setPosition(0.5f * ((float)width - statusWidth), status->getY());
}

void SaveWorldMenu::resize(int _width, int _height)
{
    HUDDialog::resize(_width, _height);

    // use a big font for the body, bigger for the title
    const float titleFontSize = (float)_height / 18.0f;
    float fontSize = (float)_height / 36.0f;
    FontManager &fm = FontManager::instance();

    // reposition title
    std::vector<HUDuiControl*>& listHUD = getControls();
    HUDuiLabel* title = (HUDuiLabel*)listHUD[0];
    title->setFontSize(titleFontSize);
    const float titleWidth = fm.getStrLength(title->getFontFace(), titleFontSize, title->getString());
    const float titleHeight = fm.getStrHeight(title->getFontFace(), titleFontSize, " ");
    float x = 0.5f * ((float)_width - titleWidth);
    float y = (float)_height - titleHeight;
    title->setPosition(x, y);

    // reposition options
    x = 0.5f * ((float)_width - 0.75f * titleWidth);
    y -= 0.6f * 3 * titleHeight;
    const float h = fm.getStrHeight(listHUD[1]->getFontFace(), fontSize, " ");
    const int count = listHUD.size();
    int i;
    for (i = 1; i < count-1; i++)
    {
        listHUD[i]->setFontSize(fontSize);
        listHUD[i]->setPosition(x, y);
        y -= 1.0f * h;
    }

    x = 100.0f;
    y -= 100.0f;
    listHUD[i]->setFontSize(fontSize);
    listHUD[i]->setPosition(x, y);
}

// Local Variables: ***
// mode: C++ ***
// tab-width: 4 ***
// c-basic-offset: 4 ***
// indent-tabs-mode: nil ***
// End: ***
// ex: shiftwidth=4 tabstop=4
